LIGHT
4Wind-Up Knight
Archetype:
Wind-Up
ATK:
1800
DEF:
1200
View:
3099
When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.
Wind-Up Knight — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 48 · Deck: 49 · Meta: provisional
- Primary role: Removal / Negation
Why it scores here
Wind-Up Knight is a field-only Level 4 monster whose one effect negates a single attack aimed at a face-up Wind-Up monster, and only once while it stays face-up. It is a conditional, one-shot protective effect that keeps a Wind-Up board intact rather than building or refuelling anything, so the score comes from its negation and cheap deck slot, not from its 1800 ATK. Its presence in 4 of 5 Wind-Up decks confirms it is a practical archetype piece, but there is no combo or guide evidence showing it as a starter, searcher or material, so the combo and resource axes stay low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Run in 4 of 5 sampled decks at about 1.8 copies, but no combo evidence shows it being searched or started (observed; route to field is inferred). |
| Combo & Conversion | 30 | No recorded boards and no worked examples; its text only preserves an existing board by negating one attack (inferred). |
| Resource Economy | 25 | The text has no card draw, search, banish or recursion, so it returns no card advantage (verified). |
| Effect & Interaction | 50 | Negates an attack on a Wind-Up monster once per face-up period, which is situational and limited to one archetype (verified). |
| Material Utility | 40 | Level 4 LIGHT Warrior with no Tuner status, so it is a generic-looking material body, but no combo evidence shows it used as material (inferred). |
| Resilience & Flexibility | 30 | Field-only and fragile to any removal, with a single use per face-up period; no recovery or multi-zone presence (inferred). |
| Deck-Building Efficiency | 70 | Usable at 1 to 2 copies with no garnet, lock or restriction, so it is cheap to run in the Wind-Up shell (observed). |
Calculation
Weight profile: Removal / Negation profile (no Starter role identified, so no blend). Intrinsic ≈ 48, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, archetype-native attack negation that protects Wind-Up monsters on the field
- Runs at 1 to 2 copies in 4 of 5 sampled Wind-Up decks, so it is a practical, consistently included piece
- No garnet or restriction cost to run
Weaknesses
- Negation only applies to attacks aimed at face-up Wind-Up monsters, so it does nothing outside the archetype
- Once per face-up period, so it protects one attack at most while on the field
- No card advantage, search or recursion; it adds no resources of its own
- No combo, guide or top-card evidence confirms it as a starter or payoff
Counters / choke points
- Any effect that removes or destroys the monster from the field before it can negate
- Attacks aimed at non-Wind-Up monsters, which it cannot protect
Best use
Field protection: negates one attack on a face-up Wind-Up monster. Decks: Wind-Up. Suggested copies: 2.
Evidence & gaps
- Verified: Text: negates an attack targeting a face-up Wind-Up monster you control; usable once while face-up; Level 4 LIGHT Warrior, ATK 1800, DEF 1200, Effect Monster; Appears in 5 sampled decks, 4 of them Wind-Up, average 1.8 copies
- Observed: Present in 4 of 5 sampled decks (80%); Partners Monster Reborn, Wind-Up Snail, Wind-Up Hunter co-occur in 4 to 5 decks
- Inferred: Attack negation is situational and one-shot, so it is a soft interaction; Lack of combo evidence means the card's starter or material role is unconfirmed; Level 4 LIGHT Warrior with no Tuner status gives moderate material value
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for archetype inclusion beyond the deck sample no banlist token; assumed 3 copies (unlimited)






